SOCOM breaches onto the PS3 in high-definition with the ultimate next-generation online combat experience. SOCOM Confrontation focuses on online play and the global community and clans that support it. With support for Tournaments, Clan Ladders, Leader Boards, this game is exactly what SOCOM fans have been waiting for. Additionally, you will be able to modify your appearance through facial and physical customization. A global-scale experience, SOCOM Confrontation gives you the opportunity to battle against the best and brightest from the U.S., Europe and Asia. SOCOM Confrontation deploys with five new North African themed maps, including a 32-player version of "Crossroads." Additional themed packs for SOCOM Confrontation will be made available for download via the PlayStation Store. This bundled version of SOCOM Confrontation includes the Official Bluetooth Headset for PlayStation 3, produced specifically for the needs of PlayStation gamers for wireless voice chat on your headset as well as speaker chat functionality through the charger base.
Comprehensive player customization including fully featured load out, encumbrance and unique uniforms Up to seven different game modes are available on each map Advanced player matching - you can form a team with your friends and easily join an online game Regional combat or challenge teams from around the world Additional themed downloadable content packs available post launch
Customer Rating: 



Summary: The frustrations shine through.
Comment: I'm going to keep this review simple. If you want a really accurate viewpoint of this game just check out Scott Robert Ganz's review. He pretty much nailed it IMO. One thing I have to comment on though is the fact that the online community for SOCOM is one of the worst I have seen. I really don't know why they included a headset. Nobody uses it except to badmouth the other players on their own team!
Because of the fact that the majority spend most of the game in spectator mode (because they've been shot) most of the players are very angry and frustrated and tend to take it out on each other. You basically get a 360 view of whichever teammate you decide to watch play after you die. This means that if you get two kills but are shot from behind towards the end of the game you will get badmouthed and ridiculed by a bunch of guys that made zero kills. Your "team".
This is supposed to be a team game, but it's far from it. This isn't the game designers fault, but the online community in general. Some players are positive and forgiving of the others mistakes, but the majority are just rude and obnoxious. It's really a downer playing this game because of all the bad attitudes. It all stems from the fact that too many players spend a vast percentage of the game "on the bench" and aren't really enjoying it at all.
Finally, I know you don't want to hear it, but COD 4 and 5 are much better games. I know they are supposedly a "simpleton's" shooter and SOCOM is the "thinking man's" shooter and yada yada yada, but if you're actually looking to have FUN then you should go for COD. After all, they are just video games.
Customer Rating: 



Summary: socom confrontation
Comment: the game is good but incomplete on release. a lot of the features that are supposed to be there are not. what works is fun, and hopefully in time all game components will be there. i would wait till all things are fixed.
Customer Rating: 



Summary: An Ambitious Disappointment
Comment: THE GAME
I'll start by saying that this review will NOT be about SOCOM's various technical snafus. I've played the game through several revisions and I've had a fairly smooth ride from a technical standpoint. I'm going to review this game as though it runs perfectly, since I assume Slant Six will have it patched to that point in the very near future.
Instead, I want to discuss SOCOM: Confrontation as a game. And as a game, I've found that it ultimately falls short of being worth its retail price.
The game is ambitiously conceived, and the whole reason I purchased it in the first place was that the designers worked very hard to implement a number of features that I found very appealing and intelligent. Chief among these are the voice communication system and the motion-sensitive cover system. Ultimately, however, both fall short.
The voice system is for the most part well-implemented, but the team-wide chat is the same as any other multiplayer shooter, and the local-area open-mic chat is too quiet and erratic to be useful in combat. In addition, I've found that very few players put these features to use. This is not necessarily the fault of the publishers, but it's unfortunately typical of the experience you'd have playing this title.
The cover system is a nightmare. The game is full of awkwardly-proportioned obstacles that ensure that you will be firing into your own cover time and time again. The game punishes you for finding tactically valuable high ground by sticking a railing in your face that makes shooting downwards impossible. The only bright spot is the fact that you can make your character duck all the way to where he's kissing the dirt, then pop up and shoot. Assuming you don't shoot your own sandbags, it's a good tactic that's proven itself in ambushes.
As for the mechanics of the game, they're decidedly sub-par. The controls are needlessly complex. For example, there are three zoom levels, which means you need two buttons to navigate among them. Weapon switching is an incredible chore, and even though you have a quick-swap button, you can't configure which weapon comes up when you press it, so it defaults to your mostly useless pistol when grenades would be a far more desirable option. Instead, you have to hold the weapon select button, fiddle with the D-pad to find the weapon you want, then release the swap button while holding the D-pad. Even knowing how to do it, you still mess it up some of the time. Also, for a game bent on seeming "realistic", it is decidedly unbalanced when it comes to movement and shooting. Characters walking at full speed suffer no accuracy penalty vs. characters that are crouched still or even prone. Call of Duty 4 and 5, which are more arcade-y in other areas, offer far more realism in this regard. You have to slow down and use your sights to shoot at even moderately close range. But since the 3rd person view makes shooting difficult, and players have learned that you might as well charge, the game devolves into a lot of close-range circle-strafing, which is decidedly unrealistic, unenjoyable, and just plain stupid.
To make matters worse with SOCOM, the online experience itself is not well-designed. After using Call of Duty's simple, streamlined, easy matchmaking system, going to a PC-style menu of servers is a major step backwards. When you make yes/no selections in the menu, the cursor lags and jumps around, often picking the option you DIDN'T want. Another annoyance is that, while you can configure many different character loadouts, you can't switch among them without leaving the server! Not to constantly compare the game to the Call of Duty series, but this is clearly inferior. In COD, you can switch your profile any time you wish to adjust to the game type and map. SOCOM does not allow this, which is a major annoyance given the fact that multiple equipment loadouts come in handy depending on the game type, and most ranked room run in medley form. True, you can change your weapons and secondaries between lives, but these all have to be done one item at a time. Also, you can't change your armor settings mid-game at all.
There are some good points to this game. Character creation is deep, fun, and the instant availability of weapons and camouflage let you design your warrior just how you'd like. The weapons have a realistic feel, aided by the outstanding sound design and excellent explosion and impact effects. And Crossroads really is the best multiplayer map that's ever been made. It's just spectacular. I score markedly better on this map than any of the others. I'm going to miss it when I sell this game next week.
But the best part of this game isn't part of the game at all, it's...
THE HEADSET
There's no denying it. This headset is an outstanding piece of kit. It's discreet, light, it functions perfectly, pairs easily, sounds great, is comfortable enough, and the battery lasts a long, long time. It also survived a fall from about six feet up onto a hardwood floor, so I'd say it's durable. I had to use the included smaller ear disc, since I have funny ears, but hey, they were nice enough to provide it. Assuming future titles will have headset support, this is a must-own.
SOCOM: Confrontation is a disappointing, frustrating game whose many bright spots fail to outweigh its even bigger annoyances. In an online shooter market packed with two Call of Duty games, Resistance 2, and the upcoming Killzone 2, there simply is no room for this game among its many superior competitors.
Customer Rating: 



Summary: Great tactical game...takes patience compared to others
Comment: This is a great game and highly recommended, though you need to set some time aside and be patient playing this one compared to other shooters.
Customer Rating: 



Summary: Lots of potential
Comment: The game in its current form is a good game with a lot of potential, the basic premise is there it's just missing a lot of features witch will be implemented in upcoming patches like 1.30, witch will make the game even better.
It's a great online game if you have the patience for this type of tactical shooter games and for the developers to churn out the patches to make it an awesome game.